Competitive CS2, with people you actually want to play with.

A Brazilian platform for serious lobbies, team practice, tournaments, and the social layer around competitive Counter-Strike.

Product
QUEOTA.club
Timeline
2017–2019 · back in 2025
Role
Product · engineering · operations

The idea

Start with the friction people already feel.

The problem was not a lack of servers or players. It was the friction between them: finding the right lobby, organizing a team, running a veto, following a tournament, and keeping a good community together. QUEOTA made the whole loop feel like one place.

What we shipped

  • 01Public landing and onboarding experience
  • 02Lobby, tournament, and forum surfaces
  • 03Queue and mix automation via Discord
  • 04Brazilian 128-tick servers and map veto flow
  • 05Tournament registration, brackets, matches, and stats
QUEOTA.club: The community proposition and competitive entry pointView full page ↗
01 The community proposition and competitive entry point
QUEOTA.club: Tournament discovery and participationView full page ↗
02 Tournament discovery and participation
QUEOTA.club: The social layer around the matchesView full page ↗
03 The social layer around the matches
QUEOTA.club: A protected path into the lobby experienceView full page ↗
04 A protected path into the lobby experience

The result

A product with a point of view.

  • Thousands of players reached
  • A community layer connecting site and Discord
  • A product designed around groups, not anonymous matchmaking

Visual language

The product in the wild.

QUEOTA.club brand assetQUEOTA.club brand assetQUEOTA.club brand asset

Talk to us

Let’s talk, understand your current challenges, and figure out together how to make things easier with technology.